Jack from Rotten Pulp is one of my favorite recent game blog discoveries. Dude has some good taste. Anyway, Rotten Pulp recently had a post with a radical new inventory management system. It also apparently involved someone named Matt Rundle although I have no idea if his blog is any good yet.
Anyway, those inventory management rules. They're fabulous and I absolutely plan on using them from here on out.
Essentially, characters have up to six containers depending on armor type, which can represent pouches, sacks and backpacks. Each container contains either three small items, or one large one. It very elegantly cuts out the nickel and dime encumbrance rules from most retrogames, while still carrying on the tradition of weight management in dungeon crawls. Also, by defining the containers, it makes where you put an item important. After all, having your pouch stolen by a goblin can mean the difference between having your spell components or being a guy with 2 hit points and a dagger.