Wednesday, November 7, 2012

The Implied Setting of Carcassonne

Carcassonne is a really great little German board game, in which you score points by building cities and roads with map tiles. It's been around over a decade and won some awards, which it deserves. I've only recently discovered the game on my iPhone, but I've been playing probably too much of it.

This is what the map from Carcassonne looks like.


Right off the bat, anyone who grew up doodling maps in their math notebook as a child will realize that this is a very odd map. The proportions are obviously stylized, but ignoring that, what I refer to is the layout. There are roads leading to nowhere. There are cities built right next to other cities, but enclosed within their own walls. Furthermore, almost all of the cities have massive fortifications, regardless of size, with the only exception being a small number of towns built at road intersections. There are a number of huge church-like buildings sitting outside of the cities, some connected by roads, some simply built in the middle of a field. Whatever city planner organized this whole thing should be taken out and shot.

However, I think this would make a hella fun campaign setting for some faux-medieval RPG like AD&D or Warhammer.

HOW TO USE YOUR CARCASSONNE GAME TO MAKE A MAP FOR A CAMPAIGN

Step One: Set Up
First we need to explain why the hell the map is so wonky, with all the walled cities so close together. Here's what I thought might be fun, which I call the Carcassonnian post-Lichocracy.

A thousand years ago the Lich died, and left behind just mind boggling stockpiles of death weapons. None of the cities in the Lichocracy, having been fortified heavily with massive walls and death ray towers, and designed to be self-sufficient in case of a siege, was willing to let any of the other cities take the Lich's place, and have the firepower to back up their independence. Cold war sets in, and each cities government struggles to improve their own position by the threat of violence, without actually using violence, for fear of the entire kingdom into a sheet of glass.

Adventure Seeds: Smuggling people from one city to another; Sabotaging a death ray tower (does it still work in the first place?); battling escaped monstrosities left behind by the Lich; political struggles between cities; growing resentment against mummified monks leads to cities uniting in undead prejudice and throwing off the power balance

Step Two: Make The Map
After you finish a game of Carcassone, but before you remove the followers (wooden tokens use for claiming areas during game play, for those who have never played) to tally up points, make your fellow players wait while you photograph the board extensively. Later, when you begin drawing your game map, fill in the blank spaces as you'd like to make the geography work, and to fill in blank areas on the map. I would suggest using two mile to a side squares.
  • Cities are, obviously, cities. The smaller two tile cities, the ones shaped like pillboxes, are thus about four square miles. The largest cities can be truly massive. Whenever a city tile has the blue-and-white bonus point shield in them, on that location is one of the Lich's death ray towers. The number of Followers placed in a city is a measure of that city's political clout.
  • Roads are roads. Their layout is caused be byzantine zoning laws under the Lichocracy. Followers on a road indicate a large population living outside of the city, either a small village, a bandit army, travelers outpost.
  • Cloisters are monasteries containing the remnants of the Lichocracy, the peaceful mummified monks who worship the deified Lich. A Follower on a cloister indicates they are secretly working for the return of the Lich, while a Follower-less monastery is willing to look forward to find a place in the world.
  • The green fields are wilderness. Grasslands mostly, and light forests which grow in the canyon like spaces between the cities. Facedown Followers are spooky graveyards.

4 comments:

  1. I play Carcassone sevearl times a week, with some extensions. The idea it could be turned to a rpg setting easily strikes me every time. So i'm glad to read your suggestions...

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  2. I have often wondered how to use the mapping tiles for something else more RPG or wargame oriented. Thanks for posting this, more food for thought.

    How would you handle the various expansions? Vampire as a vampire, dragon as a dragon, seems easy. big man follower is a Giant? Tower as a wizard's tower?

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    1. Tbh, the only expansions I have are the inns and abbeys (I think it was abbeys?) and the river expansion. In my theoretical post-carcassonnian lichocracy setting, I'd probably make them more interesting, like inns (the ones in cities) are bioweapon factories, and abbeys (the ones on roads) might be something like independent villages.

      As for other expansion, things could get pretty wild. I know one of the expansions adds sieges, and like you mentioned, several include fantasy creatures, which you could either use as-is or use to signify something else (dragon is now a crashed spaceship, or whatever fits your setting). Really it doesn't matter what you use them as, it's just a matter of using a board game as a quasi-random map generator. It's especially fun if you play the game with the players who will also be playing in the RPG using that map, particularly if they don't know in advance the significance of the board game!

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  3. your Carcassonne cities sound a lot like Tartary to me.

    I love this whole idea but can only spare half a lobe just now. Will comment more when the whole brain is engaged.

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