Friday, August 17, 2012

Character Class: Godzilla-Man

Racial Character Class: Godzilla-Man
Hit Dice: 2d6
Combat Progression: Fighter
Save: As Fighter
Weapons Allowed: One handed weapons, thrown weapons
Armor Allowed: None, and no shields
XP Advancement: As Fighter

Godzilla-Men come from Monster Island, where they live rough and tumble lives kicking and punching each other all day. Godzilla-Men love to fight, it is like their main thing, and they have to do it all the time because Monster Island is just crawling with giant bugs and huge crabs and shit. They say the first Godzilla-Man was just some normal human who ate too much radioactive monster flesh, but who cares, because Godzilla-Men are totally a thing now and they like to adventure because it means they get to fight new things.

Godzilla-Men have weird proportions. They only move 9' per round while running on their stubby legs, and their arms are so short that they can't use two-handed weapons or shields effectively. This seems like a big deal, but Godzilla-Men are pretty rad even without stupid two-handed weapons. For starters, they have a natural armor class of 7, and their armor improves by one grade every other level, (AC 6 at level 2, AC 5 at level 4, all the way to AC 2 at level 10.) They also do 1-6 damage with their unarmed attacks, which can be bites, punches or tail slaps. In each fight, a g-man can fire atomic blast rays a number of times equal to their level, and out of a fight they can blast them as often as the DM will allow. These blasts have a range of 150 feet, and deal 1-8 damage at level one. At level four this increases to 2-8, and again at level eight to 3-12.


Godzilla-Men are so radioactive that they practically glow at night. As such, they suffer no damage or negative results from radiation, and, in fact, heal at twice the normal rate when exposed to such. The atomic blast of a Godzilla-Man is also radioactive; anyone struck by this blast is irradiated, and, at the DM's discretion, may suffer random mutations as a result of prolonged exposure. Additionally, due to the powerful atomic fires burning in their Godzilla-Man tummies, Godzilla-Men suffer only one quarter damage from fire, rounded down.


At level five, the Godzilla-Man can learn to use a continuous blast of atomic fire to propel themselves, which acts as a highly radioactive, extremely visible Fly spell. They can use this once per day.

9 comments:

  1. awe. some. playing this for my next character. Unless I play one of Trey's Lounge Lizards. which are awesome in another way

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  2. oh wait, now I have to play an octorock, a wizzrobes, a murder princess, a godzilla man AND a lounge lizard. That's a whole party.

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  3. Haha, I want to play an Octorok too!

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  4. I just made a random mutation table the other day for some monsters that were bombing the players with "mutagenic ooze". Now I desperately want to post it - but I shan't because I suspect the characters are going back to ooze land soon enough.

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    1. Post it anyway, so they can become even more panicked at the risk!

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  5. wow where did you get those images?

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    1. Surprisingly, they were up at the top in Google image search

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  6. This pleases me immensely!

    KreeONK!

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