Saturday, April 14, 2012

Today In Widdershins

So first of all they start of the game by putting the mysterious wizard's apprentice in charge, despite his dubious intent. They get to some shitty village after wandering around in the badlands for a while and they see an elf selling a map to some Dwarven ruins, but they decide to save their money and just go look for it on their own. They eat dinner at the inn, but decide to save a few shillings by leaving that night by torchlight. They get horribly lost and spend eight hours plunging through hedges and farmland and walking in circles, and then the rest of the next day making up for lost time to get to the mountains.

The next morning they find a carriage being ransacked by beastmen, so they fire their crossbow at it, and they end up having a rumble on the Old Dwarf Road. Luckily they have a wizard with fire powers, but the beastmen still blow a horn summoning even MORE beastmen. In the end it's the barber-surgeon who ends up dispatching half of them and their war-leader with her pair of Viscious Scissors. Then Doug the Thug almost has a heart attack because a fat merchant pops out of the carriage, but the hunter is like "Fuck that" and shoots him with her crossbow, and so we ended the game with them slitting an unconscious coachmen's throat, finding a blunderbuss and a handful of gold crowns and debating what to do with a horse-less carriage.

Anyway, guys-who-played-today, when you were fighting scary beastmen in the rain you probably thought I meant something like this:
I'M SO TOUGH AND SCARY
But what was in my head was probably more like these:

Anyway, the moral of the story is that I love "picaresque" gaming.

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